Hedganian

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    15
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About Hedganian

  • Rank
    Second Lieutenant
  • Birthday 03/16/1981

Profile Information

  • Gender
    Male
  • Location
    Derby, UK
  • Interests
    HM Reserve Forces,
    Airsoft (obviously),
    Shooting,
    Sci-Fi,
    Land Rovers,
    Aviation,
    Physics,
    Computers

User Title

  • Title
    Hed-jay-nee-an
  1. Okay, so the cuts, bruises, scrapes, etc aren't healed yet, but the blood has been cleaned off my guns and we're already hungry for more zombie-shooting action... So when's the next game, guys????
  2. See, my security style loudout just got binned because it's too black, which kinda makes me sad. On the other hand, it gives me a chance to rock the FPG-packing suit-wearing Bodyguard style loadout instead...
  3. I don't think it's right to exclude AEPs - a pistol is a pistol. Edit - what's the rule about carrying more than one weapon at a time? I find it really handy to have a second gun for when the one I'm using decides to go "click" or degas or whatever. Of course, you'd have to share your ammo amongst all your weapons, so carrying more weapons might or might not be good...
  4. Is my police/security style outfit okay for the Globex team, or do I need to bring my suit? (Police style loadout includes black trousers and boots with a white shirt, black tie, black sweater if it's cold, black helmet with riot visor that I probably won't wear much, black riot armour and assault-vest, thigh holsters, etc.) Also, can I use a gas-powered FPG on semi-only?
  5. Personally, I'm not a fan of "fast zombies" at all. They're dead - just walking is a major achievement, the kind of co-ordination required to run should be well beyond them.
  6. Bibby - you booked Claire and I onto the wrong team, I put Globex Security Service on my deposit money, not Island Survivors. Is it too late to get this changed?
  7. Great day, everyone on my team had fun. Couple of points - The difficulty curve needs a bit of attention: the first game was pretty much too easy and a walk in the park, the last game felt like there was just no chance of winning. If the zombies are going to get harder and take more hits to kill, etc, that's fine but it would be a good idea to get a warning that this has happened from team leaders/marshals/whatever to prevent any thoughts of cheating. Ammo limit could have been a lot tighter on the first game and then make the found ammo caches much more important. As the zombies get faster and stronger you're going to need more ammo to achieve the same results. A spec-ops style zombie hunt "clear the area" type of thing could be good, I'd like to play that game.