Ric

Ideas discussion thread- games

31 posts in this topic

Ok so how about (are you ready for this?)

 

Situation - During the intense fighting between all the factions in recent weeks, it has become increasingly apparent that something stupifyingly comical very mysterious has been observing the scenes of horror from the depths of the woods. It has decided to take matters into its own hands/paws to secure its home.

 

A UN Science envoy sent to investigate sightings of a creature of an unknown species has gone missing. Their last communication was that their findings were nearing a worrying conclusion and would forward them on their next and final communication. The communication was never sent.

 

The area is still a part of a frontier land, very much in territorial dispute; two property tycoons have hired their own specialist contractors to investigate the possible existence of the creature known as.... the Sasquatch...!

 

THE LEGENDARY OTLEY SASQUATCH HUNT!

 

Objective -

There are two teams, both of which share the same objectives, which are as follows:

  • Attempt to locate the missing UN team and gather as much intelligence, both material and verbal on the possible location, habits and activities observed on the creature. The survivors (if any) will no doubt trade this information as a reward for their safe extraction from the area.
  • The proof of existance is all that is required of the creature. It is highly dangerous and has adapted to the methods of warfare it has seen humans use in various conflicts throughout the region. You can stun the creature, take a photo with your team with it to prove you found it first (resulting in millions of pounds reward for its picture from your employer). HOWEVER, your employer grows ever curious as to the creatures identity and if it is indeed the legendary sasquatch, it would potentially serve as a lucrative business to capture the creature and allow millions pay to see it in captivity. If that is the case, capture the sasquatch and extract it to the exfil point, ALIVE.
  • Each team has the same objectives, however both are potentially harmful to one anothers contract, and both are armed to deal with the rival team if necessary. The very nature of being a contractor means that you as an individual will work for the highest bidder...Will each member of the team stay loyal to one another? Will both teams fight to the death, or will they trust each other for a time until they potentially betray their rival colleagues to the bullet.....or the hand of the sasquatch?

The first team to photograph themselves with the sasquatch (cameras held by the marshals) and extract with the evidence, or manage to extract the sasquatch alive, wins.

 

SASQUATCH RULES,

  • The sasquatch cannot be killed.
  • Gunshots will only slow the creature, but cannot paralyse it.
  • To paralyse the sasquatch for a short while, it must be knife killed or pyro'd within the usual distance of a pyro kill.
  • The UN scientists have worked on a tranquiliser that can paralyse the sasquatch for approximately 10 minutes. However there is only one vial, and the holder may wish to trade the vial for a gun to protect himself...(or protect the creature from the contractors - sub plot spoilers!!!)
  • The sasquatch can run and can attack. A simple touch/tap from the sasquatch counts as a devastating swipe theat disembowels with razor sharp claws, and as such kills a player instantly.

 

PLAYER DEATH RULES - Decided on the day of play.

 

 

What do we think guys? I think it would be a perfect game for the dense forestry Otley provides and would be very unique! Good laugh in to process too ;)

 

 

Matt

 

That hit rule sounds spot on! Instead of standing around waiting for a medic you come straight back into play! (As soon as you have reached your designated regen point!)

That game idea sounds awesome!!!!!

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Another simple idea for an everyday easy to play game would be a territory game with the ammo crates as regen points open for one team and closed for the other, obvioulsy when all ammo crates are under one teams control you have ended the oppositions regen so they would have to work off the usual hit medic, hit, dead rule unitl they either recapture a regen point or get whiped out.

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Another simple idea for an everyday easy to play game would be a territory game with the ammo crates as regen points open for one team and closed for the other, obvioulsy when all ammo crates are under one teams control you have ended the oppositions regen so they would have to work off the usual hit medic, hit, dead rule unitl they either recapture a regen point or get whiped out.

 

When we played it on Sunday it worked quite well! I think the players where too scared to move up!! ;)

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When we played it on Sunday it worked quite well! I think the players where too scared to move up!! ;)

 

Yes it did work well but I think if all the respawn areas could be contested and not just two it would give a bit more of an insentive to move up, also using a couple of the main 'base' areas along with a few other scattered locations would make it feel more realistic and make some areas worth fighting over and defending and would get players thinking about which areas they want to try and take/keep before assaulting another location.

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i remember at the Honley site (RIP) playing a defend and attack down/up the river game it might be good playing it up the river starting at the village and ending by the gate at the top of the site,

 

it would make the trip back to the safe-zone easier than just walking up the hill at the other end of the site and i think it would make for some good fun as its not used often and there are if i remember some good defensive features. along it

 

what do you think people?

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